| Helping with the Dungeons | |
|
|
Author | Message |
---|
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Helping with the Dungeons Thu Jan 19, 2012 9:54 pm | |
| Do u wanna see your creation in a dungeon?
build a mock version of a part of a dungeon u think would be really fun to play.
i can copy it from where ever u build it so ur building wont go to waste
if u have a knack for it theres lots and lots of building that will need to be done.
post pics here or message me ingame | |
|
| |
Bowarrow51 Admin
Posts : 30 Join date : 2012-01-06 Age : 32
| Subject: Re: Helping with the Dungeons Sat Jan 21, 2012 4:44 am | |
| AWEEEE YEAH, you guys could build a whole dungeon this way and call it Patchwork or something like that! That would be awesome. | |
|
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Sat Jan 21, 2012 5:03 am | |
| hell ya man that would be amazing, i thought people would be all over this | |
|
| |
Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| |
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Sat Jan 21, 2012 12:49 pm | |
| couldnt agree more i want the Whole community to feel involved in the makein of dungeons. | |
|
| |
Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Helping with the Dungeons Sat Jan 21, 2012 10:13 pm | |
| only problem is... its just us mods posting on this page | |
|
| |
Griffsbrown
Posts : 23 Join date : 2012-01-10 Age : 26 Location : Florida
| Subject: My reply Sun Jan 22, 2012 3:08 am | |
| Well this seems awesome. I had an idea. I will work on it tommarow but here it is in nutshell.
A player presses a button then pistons come out for a short peroid of time. you have to get to the other side before the piston gos back in. So as a player is running pistons are extending infront of them and destending behind them. Mabye make it so they fall into lava if they fall. im not very good with redstone but I will try to create what im talking about ingame.
I would love some feedback | |
|
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Sun Jan 22, 2012 6:20 am | |
| this sounds awesome man...just need ro see it executed. If u wanna just build a cool dungeoens that we can spawn the mobs in,,, i can def use the help | |
|
| |
Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Helping with the Dungeons Sun Jan 22, 2012 2:57 pm | |
| i actually made something like this on a single player map (the same one where i made cardinals keep). the player would step on a pressure plate which would spit out a bridge, one block after the other. if the player was sprinting, they would just barely get across. the only problem with this trap is its obsolete in a multi-player aspect. one person can stand on the pressure plate while all the rest get across.
monkey and i are also thinking of a bridge room in our sand dungeon (which is almost completely constructed). he wants it to be proximity set. so basically if the player gets close to the bridge that is already open it will close. i could be evil and make it so that the sensor is on the opposite side of the bridge and goes off while the player is on... but we will see what happens ;-) don't want to give away all the details to the puzzle | |
|
| |
Mindofamonkey
Posts : 4 Join date : 2012-01-06 Age : 32
| Subject: Re: Helping with the Dungeons Mon Jan 23, 2012 3:57 pm | |
| If we do get a lot of 'creative' players on this server then it would really help ksun and I finish these dungeons. Our minds are only so clever for the building of traps and puzzles. Any and all help is greatly appreciated. | |
|
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Wed Jan 25, 2012 4:06 am | |
| dont u be stealin my recruits lol | |
|
| |
Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| Subject: Re: Helping with the Dungeons Wed Jan 25, 2012 9:41 am | |
| | |
|
| |
Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Helping with the Dungeons Wed Jan 25, 2012 11:58 pm | |
| Monkey and I are actually at a loss for ideas right now lol. we have started turning to floor plan generators and older games for inspiration, but i can only create so much as an art major and he can only think up so many ways to kill you. If you cant think of trap ideas then by all means make some sort of room design that you think is cool. | |
|
| |
Griffsbrown
Posts : 23 Join date : 2012-01-10 Age : 26 Location : Florida
| Subject: My reply Thu Jan 26, 2012 12:15 am | |
| - Ksun Sundbergian wrote:
- i actually made something like this on a single player map (the same one where i made cardinals keep). the player would step on a pressure plate which would spit out a bridge, one block after the other. if the player was sprinting, they would just barely get across. the only problem with this trap is its obsolete in a multi-player aspect. one person can stand on the pressure plate while all the rest get across.
monkey and i are also thinking of a bridge room in our sand dungeon (which is almost completely constructed). he wants it to be proximity set. so basically if the player gets close to the bridge that is already open it will close. i could be evil and make it so that the sensor is on the opposite side of the bridge and goes off while the player is on... but we will see what happens ;-) don't want to give away all the details to the puzzle Well mine is a bit different. You press a button. Meaning multiple would have to take turns. | |
|
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Thu Jan 26, 2012 4:19 am | |
| hey griff u mind if i snag that from ur area and throw that in my dungeon? or i may need ya to work out a spiral downward one, u able to do that? i can help with the mats and all and the worldediting the spot, just lemme kno if ur up for it | |
|
| |
Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| Subject: Re: Helping with the Dungeons Thu Jan 26, 2012 10:19 am | |
| Ya I see that thing being deadly if its involved in a larger jump puzzle or something. | |
|
| |
Griffsbrown
Posts : 23 Join date : 2012-01-10 Age : 26 Location : Florida
| Subject: My reply Thu Jan 26, 2012 11:54 am | |
| - Gambit wrote:
- hey griff u mind if i snag that from ur area and throw that in my dungeon? or i may need ya to work out a spiral downward one, u able to do that? i can help with the mats and all and the worldediting the spot, just lemme kno if ur up for it
Sure. I will go in single player and try to make a spiral going down one. Im not very good with redstone but i will see what i can do. | |
|
| |
Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Helping with the Dungeons Thu Jan 26, 2012 5:32 pm | |
| awsome thnx griff ill be sure to get ur name in the dungeon somehow or someway if it gets put in there... this also goes for anyone else interested in dungeon concepts but doesnt wanna build an entire dungeon. | |
|
| |
Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Helping with the Dungeons Thu Jan 26, 2012 6:15 pm | |
| ooo yes. Everyone who contributes will have their name posted somewhere in the dungeon. I personally don't put my own name on my creations because I think it takes away from the creation itself. It's like a signature on a painting. It tells you who made it, but it normally covers up a corner and takes away from the "window" that it once was. I'm also not directly looking for gratification. I just like building | |
|
| |
Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| Subject: Re: Helping with the Dungeons Sun Jan 29, 2012 11:53 pm | |
| my name is going on my stuff. screw the corner. gambit and i make huge dungeons with like 100 corners. think we can spare 1 of a few names of helpful builders on the server. | |
|
| |
Sponsored content
| Subject: Re: Helping with the Dungeons | |
| |
|
| |
| Helping with the Dungeons | |
|