| Warp At Spawn | |
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Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| Subject: Warp At Spawn Thu Jan 26, 2012 10:31 am | |
| Going to be building a Warp-Hub on the opposite side of the path from my shop at spawn. Not 100% sure what its going to look like yet. Also how much do u think we should charge players for warp access? Also how much for them to get a warp in there area. | |
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Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Warp At Spawn Thu Jan 26, 2012 2:30 pm | |
| We can possibly make it a node.. but limit them to certain warps. I also like the idea of pricing them out to remove money from the market. We shouldn't make it to expensive, but I'm not saying make it 5 xp. It is a luxury to be able to go from one place to another instantly. Some people might also use it to get out of trouble. I would like to think that 100xp would be reasonable or even up to 250. | |
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Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Warp At Spawn Thu Jan 26, 2012 5:36 pm | |
| well i think before we do pricing ide kinda like to kno the leveling system like.... lvl 1 is __ exp... lvl 2 is __ exp... lvl 3 is ___ exp. liquid u mind workin this out and makien a post on it? i think that will kinda give us a better idea...
also maby check like how much each mob drops
zombies skeletons slimes creepers ect.
because as of now i have no idea how hard it is to lvl up and save up. | |
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Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Warp At Spawn Thu Jan 26, 2012 6:00 pm | |
| Actually gambit we are somewhat ahead of you on that topic. Also, if you type /exp balance you will see the exact amount of xp that you currently have. The " xp level" number really doesn't mean anything on our server right now. But for the mobs, all hostile mobs give 5 xp other than blazes which give 10xp. Neutral give 2 or 3. Also keep in mind phat loots and dungeons. I set a loot type to give 15-25 xp when its opened and thats the dominant chest in my dungeons. If someone does dungeons and stuff like that they will easily gain xp quickly. | |
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Gambit Creative Director
Posts : 41 Join date : 2012-01-07
| Subject: Re: Warp At Spawn Thu Jan 26, 2012 6:33 pm | |
| regardless how how far Ahead u guys r from me, ide still like to kno the levels for the first like 15-20 levels i see people spending there exp a decent amount and not stockin up on it. thnx for the info on the exp per mob that i didnt kno and the chest exp stuff im also very aware of | |
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Griffsbrown
Posts : 23 Join date : 2012-01-10 Age : 26 Location : Florida
| Subject: Re: Warp At Spawn Tue Jan 31, 2012 12:36 pm | |
| - Gambit wrote:
- well i think before we do pricing ide kinda like to kno the leveling system like.... lvl 1 is __ exp... lvl 2 is __ exp... lvl 3 is ___ exp.
liquid u mind workin this out and makien a post on it? i think that will kinda give us a better idea...
also maby check like how much each mob drops
zombies skeletons slimes creepers ect.
because as of now i have no idea how hard it is to lvl up and save up. Just to give you an idea, I have been saving for the past week and i have 27 lvls. (about 1200 exp or something like that) | |
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Ksun Sundbergian
Posts : 57 Join date : 2012-01-08 Location : South Jersey (not jersey shore...)
| Subject: Re: Warp At Spawn Tue Jan 31, 2012 12:56 pm | |
| I'm sure there is a wiki for the amount of exp per "level" and the curve between each level. As of now /exp balance is all you need in order to see how much xp you have exactly. | |
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Liquidxstone Head Mod
Posts : 38 Join date : 2012-01-06
| Subject: Re: Warp At Spawn Tue Jan 31, 2012 10:45 pm | |
| Dont think thats what he meant ksun. He was just curious bout the lvs. not the point of this post either. | |
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Bowarrow51 Admin
Posts : 30 Join date : 2012-01-06 Age : 32
| Subject: Re: Warp At Spawn Wed Feb 01, 2012 4:55 am | |
| Well to help you out gambit rather than listing every level I'll give you these pages: http://www.minecraftwiki.net/wiki/ExperienceThe page above lists the equations used for the leveling curve as well as how much mobs drop. http://pernsteiner.org/minecraft/levelcalc.htmlSomebody gave me that tool I think it was Ksun but it lets you see how experience is needed from one level to another. And another thing is that any ports at spawn should probably be to important places so there really isn't a need to use nodes which I don't think is possible with VoxelPort anyway and pricing isn't really necessary either unless it's sending them to a place where getting exp is super easy. We'll talk about this at the meeting which I posted a thread about in staff if you guys want to read it. | |
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